
Conor Paterson
Professional Project - Sugaropolis








Procedural Methods




Technical Art




Scripting and Dynamics
Multidisciplinary project consisting of 7 people.
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My main role on this project was UI and gameplay programming, I also developed the base character used by all characters within the game. Outside of programming, I created the pipeline used for level development and developed a base level in order to increase the productivity of the level designers. Throughout the course of the project, I was required to update and edit Art assets and animation sequences as well as implement them. As the project focused around history, I played a major part in researching and gathering the information in order to create the pick-ups throughout the game. At the end of the project, I constructed a website using HTML in order to present the game as it was display at events throughout the summer of 2016.